Civ 6 razing a city with wonder However, if you’ve already conquered and built up a city, razing it is not a good option. Such as, extra defence when enemy troops are in my land which is usually not the case by then. This is usually too soon for me to reappoint a governor to the new city. Back to Diplomacy See Casus Belli Warmongering is a game concept and mechanic in Civilization VI. I hated the 4 gold per turn cost of the courthouse and if I wanted the city to be productive I could just buy a worker, workshop, and market right away with my new city. I always tried to plan the conquest to keep the cities with wonders and raze cities in between (because I don't usually keep all enemy cities, the AI makes them too close together for my play-style). Any tile improvements remain (like mines, farms, etc. is there another way? Personally I would really like there to be an option to play "tall" (few, very good cities) than "wide" (a lot of less good cities), since picking city production in late game becomes really tedious, but right now civ 6 is generally rigged towards wide being better. If I attack and raze the opponent's city, can I then build Petra… On a related note, does you know how to counter the clicking grind from a lot of cities in civ 6? I swear they need an automate production or something. Later as it developed I realized the surrounding resources were going to make production horrible even with the bonus, so I would rather get rid of the city altogether and find a more suitable location, because I didn't want *another* city. Some effects will persist (your units will not lose levels they got with Terracotta for example) but most will disappear for the "razed civ" and will be reapplied for whoever builds the wonder again. But if you occupy someone else's city you have to deal with hundreds of turns of them denouncing you for it. The decision to return, keep, or raze a city is made on the same turn as capturing the After 5 economy ones I do not even think you get the 6th, never tried anyway. To move a Wonder I can imagine to use specialised engineers. Perhaps a better way of doing it would be to lose half the population (rounded up) every turn until it hits 1, whereupon it is removed. Well, generally being quick with holding cities is what you'll need to do, but you don't want to end up losing your military forces either. F9 shows which civ owns what wonders, but not in what cities (unless this has changed in 1. Idea: When razing cities, you get a builders in the form of slaves. Jan 16, 2003 · If I raze a enemy city that has a great wonder can I than build the great wonder in one of my own cities or is that wonder lost forever. Not sure if this is intentional on the part of the designers or actually a bug. It houses its people, advances its Science, Culture, Faith, and other yields, expands its territory, and produces everything else the civilization has. You lose the extra unhappiness when the city has burned to the ground. In addition to what the other guy said, note that if it's a city that can be razed (i. They will then have an option to help build the wonder, similarly to building other tile improvements. Eventually it will pop out great merchants and I will place them for more gold. . As you can see, destroying a city and resettling the area even for an optional location is in most cases absurd because you're forgoing that and making Yes. What is the penalty for razing a city in Civ 6? … Is it better to raze cities in Civ 6? Read More » It'd probably be best to not sell off buildings that are required for National Wonders anyway, since by selling them you block your chances of building that National Wonder until the city is a burnt shell. The relocated city has to start from scratch with regard to growing its borders; and any districts, wonders, or Jan 4, 2002 · Exactly, you really want to stagger them: you want them to keep throwing resources on the plot of land (settlers, units), creating non-defenseable cities that need considerable reasources to get going, you go into a perma-raze frenzy in which you stagger the AI, exploiting his next neighbour, which will eventually join you and move in. If I'm going to have to invest an inordinate amount of resources to keep the city loyal, I burn it. It is practically impossible to win Perhaps I should play civ 5 again. Since domination wins require capitals, razing cities near it reduce the loyalty pressure from those nearby cities. Free tiles, baby. Cities that were puppeted, annexed and then razed continue to add to this penalty even after the city is gone. Jun 16, 2024 · Is it better to raze cities in Civ 6? According to various sources, it is generally more beneficial to capture and keep cities in Civilization 6, rather than razing them. Back to the Combat section Conquered cities are all cities that haven't been founded by their current owner, but rather have been acquired by military or diplomatic means. So I was playing a game earlier and captured a City State that was in my way of where I wanted to expand, my intention being to raze it and found a new city several tiles over to encompass some additional resources and so that it’s workable tiles didn’t conflict with those of my closest city When I captured and annexed it, however, the ‘Raze City’ button was greyed our and hovering Cities that were or are currently being razed without ever being puppeted also do not count towards this total. I have no idea why it is possible to raise a city state. You raze the old city and build your new canal city instead c) When you are unable or unwilling to spare the resources to defend that city Feb 1, 2023 · Can you steal land in Civ 6? Culture bombing is the only way of taking non-neutral territory in the game, barring military conquest or diplomatic negotiations involving switching cities. I think the Civ that would raze a wonder would be unlikely to rebuild it. When I was playing on earth map one time, China had 5 cities clustered close together, but one was on the west coast of South America blocked in by the Andes mountains (if I’m remembering When there is a city with a wonder in it. Thanks for sharing your list! Apr 6, 2007 · Someone from the Chinese community tested. Thus, capturing a city is basically getting an extra settler without the increased cost. Jun 4, 2017 · Well this certainly sparked some interesting discussions. Rescuing a city in Civ 6 is not an easy task. ) Oct 30, 2016 · Installing Civ 4 under Linux - 16. The city will no longer be considered as "occupied" so you can swap tiles with neighboring cities that you own (usually a good idea to give your neighboring cities all possible tiles if you want to sell the city back to them). In my last game France was leading and got pulled into war with both Japan and the Aztecs. Later on, while browsing through the construction list of one of my desert cities, I found that Petra was again available for construction. Dec 18, 2001 · Often you don't have enough money and/or units to keep an extra city, and you don't want your opponent to take the city and use it against you. Heck I could buy a settler too in the late game for little. , simply pillaging the wonder wouldn't count. Jan 9, 2016 · I didn't except at all that you could rebuild a destroyed wonder and for a very long time I was afraid of razing an enemy city with a wonder in it. Oct 6, 2010 · I will even give you an example. Settling your cities 6 tiles from each other, so they don't overlap, isn't a good strategy in this game, even though that might sound counter intuitive, since districts and wonders occupy tiles. Most captured cities can be razed. Is this true? Ive found some conflating answers from googling around. When a city is conquered, or acquired through a trade deal or other method, the player is prompted with up to four options of what to do with it: Annex the city into his/her empire Make the city a puppet Raze the city to the What if in Civ 7 we got the following mechanics: if you raze a city, all the cities within 6 tiles get population boost (directly affecting housing and amenities). 1) Declaring war 2) conquering cities 3) razing cities I think with a Protectorate War you don't get a penalty for 1 and 3, but you do from 2 except to free the city-state. Aug 22, 2020 · Recently in the Possible New Civilization Discussion thread we suggested a unique ability for a possible Assyria civ (historically famous city-razer and population-deportationer) for razing cities: every time you raze a city you gain a free settler, indicate that you try to resettle the captured population elsewhere. On the other hand, when a civ raze a CS, the CS is being removed from that game entirely, and the players literally cannot do anything about the situation. There is a mod called AI+ for civ 6 but it doesn't fix much (and firaxis has not released source code yet) Bolshoi I think is a pretty good general use wonder outside of culture victories too, since the free civics can get you your t3 government or globalization faster but I guess you'd have to find a way to boost Opera and Ballet as it takes some culture to get it. You can't raze original capitals or city-states. In civ V it took too long. When a civ occupies a CS we can do similar. Would you get to continue where you left off? Also, if you did re-wonder, would you get any freebies that wonder provides? Oct 27, 2016 · Civ VI is different from Civ IV and V. Dec 3, 2016 · Wonder what happens if you lose the race for a wonder, capture the city where it built and raze it. The city that started building it is a capital city, so razing the city to clear the early A barbarian outpost won't spawn 3 tiles away from any city, nor it won't spawn in any civ or city state's vision. Nov 15, 2016 · In civ 5 if you captured a city with great works you could raze the city, and then transfer them all to your cities before the razing was done. While it's possible such a system could work, it would likely require a retooling of all the other parts of the game, like city capturing, razing tiles, calculating Civ 6 rewards wide play so I'm going to want to have as many cities as possible so every time I invade a city, it's always going to be keep it. So the no-cost choice is a one-time thing, but that doesn't prevent you from razing cities later. Sacking a city would fall somewhere in the middle, rewarding the player without the investment of now having to take care of that city and leaving the owner with a crippled city. Most of the time when I conquer a city it will revolt in less than 5 turns. Edit2: The wiki page on Loyalty for Civ 6 is pretty detailed too, in case you might want more information! Back to Civilization VI Go to Natural Wonder article Go to the Wonder article The following is a list of wonders in Civilization VI and its expansions, sorted by era. In order to know what city build that wonder, you need to sign Open Border, send you units/missionaries to that civs cities. #1 < > Apr 16, 2018 · I've recently starting razing cities around my real targets. Dec 13, 2004 · Latest reviews Search resources Civ7 - Downloads Civ6 - Downloads Civ:BE - Downloads Civ5 - Downloads Civ4 - Downloads Civ4: Col - Downloads Civ3 - Downloads Civ2 - Downloads Civ1 - Downloads Alpha Centauri - Downloads Sep 2, 2016 · Razing a city in Civ V (you cannot raze capitals or city states) completely removes it from the game, including any buildings or wonders it may have held. Cities competing for resources isn't a problem and it's even optimal to settle your cities close to each other. Grievances will deteriorate on their own over time. A city must own all of the requisite tile improvements, Districts, and buildings (or their unique replacements) before it can begin constructing a wonder; terrain and resources that must be adjacent to a wonder will satisfy its 1. In the information era. Then only keep the cap after the war or any other amazing cities with world wonders. The original article suggested that keeping cities was the best thing to do in all cases and that Nov 1, 2022 · Unless the city has wonders or you're far along in the game, it seems always better to raze the city. Another good reason (which has been touched on) for razing a city is so that you don't get an over-populated piece of ground where the city in question is going to intrude on another city's borders. May 3, 2017 · Honestly in my playthroughs in Civ 5 - I'd raze most cities. Basically, I was beaten to Petra by another civ after setting up a good city for it. Also, if you have the New Frontier Pass, Hercules can actually destroy World Wonders. Relocating a City would let you chose to move the City to any valid tile within 3 tiles of the city's original position (i. 70K subscribers in the civ5 community. And any two camps are necessarily at least 8 tiles away from each other. I now have captured 3 cities including their capital, and they still won't stop flipping. Nov 13, 2016 · There are several sources of warmongering penalty in a war. Like you said, the additional city is a positive but u don’t need to build it up like my core cities so fuck picking productions every turn. It all really comes down to whether you feel you can utilise the city to your advantage and the costs of maintaining the city. Or just block them from seeing your city center with your scout's In more developed world, razing should be frowned upon and should incur diplomatic penalties. Therefore, Civ 6 spreading your cities around should have a big impact on the razing mechanic. I do agree that Kilwa is probably the best overall because it's the least dependent on map location. I mean the river floodplains from gathering storm, not the swampy type of floodplains. Now, I'm in a position where I could attack them and most likely take the city over before they finish, but I was wondering what happens to that wonder if I do. Dec 27, 2005 · sometimes i want to raze a city, but usually decided not to, because i wasn't sure if there was a wonder in the city. the AI in civ 6 is even worse than 5. It raises city state when its captures. They create unique causic bellies to declare war on AI to defend you're city state like liberation war but you are not able to recapture the city state. Apr 18, 2002 · Sorry if it's an old event, I tried to search but apparently the geniuses who control the search parameters decided that "wonder" was too common a term to bother searching for so looking for city state wonder in titles only ended up just looking for city and state in titles - 30 pages, I don't think I will bother with that Easter Egg Hunt Well maybe the city placement is off, not surprising especially for the AI, and you wanted to put one on a nearby, better location. It is replaced by the Grievances system in Gathering Storm. Now A formal war is a baseline 100 grievances when declared, adding 25 per city capture. Lock a door entirely from the players is far from good design Nov 23, 2020 · Edit: Ah, didn't see that you had already tried those policies. Feb 25, 2017 @ 10:07am Razing a city with a wonder, means it's gone forever. This would mirror refugees! In case there are no cities in proximity, a barbarian camp spawns with the number of units propionate to the population of the razed city. If a city is razed after completing a wonder, the wonder is lost forever and cannot be rebuilt elsewhere. However it might be worth concideration if the Civ's that were beat out on building it got there hammers back in competing to rebuild it in there own cities. But now cities raze instantly so I'm not sure. So no infinite Wildcard stacking from building and razing Forbidden City. There should be some regular way in Civ 5 to move or dismantle unnecessary cities. Cities are extremely valuable in Civ 6 because Settlers get more and more expensive the more you build. Oct 28, 2019 · I had 2 games now where I captured an enemy city with 1-2 population and wanted to raze that city but I find nowhere that option! In previous Civs there was always an option when you capture a city, to raze it, but I never get that option now in Civ VI. loyalty pressure is worse than -8) then it will raze it. Then I use all the cities I just captured as bargaining chips for more gold, resources and relics and trade the cities back to that civ during peace talks, never clicking on the option to raze or capture the city, so never gaining any hate. Has this changed? In my current game as Cree, I razed a German city with the Temple of Artemis with the hopes to rebuilt it in one of my many camp/pasture rich cities. I've assigned governors, and have units garrisoned in the cities. But at the same time, doesn't razing a city produce massive unhappiness for a short time? I don't know if the these things outweigh the fruits of having a city. razing a captured city for a card slot is silly but not completely retarded. when you capture the city upgrade the units and accept the city then start healing and let it rebel rinse and repeat to get free experience. A subreddit for Civilization 5 Revamped Civ 6 Sub Reddit! Come chat, meet, and have fun in the Civ 6 community! Members Online. This means that if you have any intention of razing the city ever, you should always raze it immediately and not puppet it 61 votes, 70 comments. City-states are built with a large counter against foreign pressure. I would take over the city but I am last in culture and first in power and ranking so every time I take an enemy city the people revolt back and take all my Civ 6 is my first SidM game since Alpha Centauri which I played thousands of hours of at this point. It just depends what your war goals are. By destroy, I mean clearing the tile so that I can build another construction on top of where the wonder once stood, i. they didnt have any wonder neither great person, they were not big (4 size capital, and 3 size the second city) and it would have been very easy for me to raze both, and rebuild them later in game while i assure they dont found them again 0 problems. A subreddit dedicated to Sid Meier's Civilization, the popular turn-based series. I put a city down near some marble for the wonder production bonus. In AC if you nuked, razed a city, or nerv stapled (something similar to martial law/forced capital punishment) to protesting citizens it was considered an Atrocity and at minimum made all the AI hate you, or in the case of nukes was instant war against you. It represents the diplomatic penalties acquired from engaging in wars and conquering cities. As someone new to Civ 5, are there any disadvantages to having another city? I know that having more cities makes the cost of culture upgrades rise, and also gives a lot of unhappiness. Apart from avoiding a loyalty problems or claiming land from border cities it’s always better to keep a city in Civ6. These are all the ways I've found so far: razing the city the wonder is in submerging the tile with coastal flooding Sep 7, 2022 · In Civ 6, you can also raze a city if it has valuable resources. I play exclusively deity and try to maximize my envoys, so it's generally pretty easy to get the 30% bonus for production and science (as long as somebody like Frederick isn't around razing city-states for fun). Nov 27, 2016 · The builder needs to be in the tile where the wonder is being built. What does these mean to players? To slow barbarian spawn, try intercept and kill their scout. Sep 26, 2010 · But I imagine setting some / one of the false to true might allow the razing to go through. R3 explanations: since the last patch I’ve seen a lot of cases of AI randomly going to war with city states halfway around the map and razing them. Oct 25, 2016 · In one game, I razed a city that had the Petra World Wonder built in it. Personally I've never gone for a conquest victory in all the time I've played Civ games, but I still enjoy occasionally taking a city and razing it if it matches with the personality I've given my leader for the game. Nov 1, 2022 · Unless the city has wonders or you're far along in the game, it seems always better to raze the city. I have heard that the community patch in civ 5 fixes many AI problems, will try that. Oct 21, 2013 · There isn't a way to do this, and I think that's an intentional choice rather than an accidental ommission. Puppeted cities add a happiness drag on your empire while providing almost no benefits. e. AI Razing City Back to Civilization VI Go to Natural Wonder article Go to List of wonders in Civ6 Wonders are mega-buildings that are unique in the world and provide potent bonuses to a civilization. I know it used to be the case that razing a city with wonders allowed you to build the wonders. In Civ 5 with DLCs, razing immediately upon capture doesn't increase your empire's social policy cost, while on the other hand, razing at any point after that does increase social policy cost. I believe Alexander has a boost where his units heal or get a promotion after capturing a city with a World Wonder. Also razing is useful for domination victories as to mitigate too much unhappiness. 1K votes, 96 comments. Am I missing anything? Back to Civilization VI Go to District (Civ6) A city is the basic building block of a civilization. Jul 1, 2016 · In Civ 5, all the buildings were inside the city, so, once you razed, they were all gone. The downside of razing the city is that obviously you don't get a city out of it. Razing cities generates 200 grievances, making it unadvisable unless you have a really good reason for doing so. Thus, you are usually razing a city because it is poorly placed or because of penalties associated with having additional cities whether they are puppets or annexed. I tend to raze it if I find the wonder does not offer benefits to my current or future situation. But these wonders don't appear on the list of buildable wonders, not even on the next turn. This is set at 100% chance by default, but other options can be chosen to your liking. I would take over May 1, 2019 · I just razed a city containing a few wonders, and they're gone from the tile as they should be. I went ahead and successfully constructed it for that city. So I did some digging on SendDoTask and found that is seems to have been carried over from Civ IV: A timer might be a good compromise. Note that it only works on Ancient and Classical wonders, so if it isn't working, you might be working on a more modern wonder that isn't eligible. So apparently if you have 4 cities and take a city and annex it for 1 turn before razing it, you will be paying for techs and social policies as though you have 5 cities for the rest of the game even if you never plant that 5th city. The only time I wouldn't annex a city is if it would make my happiness -10 or lower, or if I'm just about to complete an important national wonder (like the National College), or (very rarely) if I like what it's building. You always get more unhappiness while you are razing a city, so I would have just kept razing the city. b) when a city is located in a way that prevents you from building a better city - say you capture a city that's 2 tiles from a tile that could connect 2 bodies of water by forming a canal. Hi all, as title says, can you build wonders in civ 6 on floodplains. Can I raze a free city Civ 6? Razing. 52, i haven't installed the patch yet). If they border a city of my own, I switch tiles between the captured city and my own. Also note that, as one alternative to razing, you can gift low quality/undefendable cities to a third party AI and then laugh madly as the city causes the two AIs to eventually go to war. One cheap trick you can do if you are razing a city that butts right up to one of your own: Before you raze it, select your own cities nearby and swap all the tiles you can with the city you are about to raze. Usually this would be if I'm assaulting coastal cities with my navy to draw their troops away from the front line or something similar. Still, I see the argument against taking/razing cities. If it is tiny, barren, or my existing cities are close enough to absorb basically all the tiles it has already, I raze it. Apparently razing capital is an unintended bug, but even after that is fixed, AI razing city state is gonna be really annoying. May 21, 2024 · Should I keep or raze in Civ 6? What is the penalty for razing a city in Civ 6? Declaring war generally applies 2x the base penalty, capturing a city applies the base penalty, while razing a city applies 3x the base penalty. I don't think I've had cases where the city is just in a super bad spot that I'd rather just put up my own. Wonders require time, energy, and effort to complete, but A subreddit dedicated to Sid Meier's Civilization, the popular turn-based series. When a civilization weakens a city and sends a melee attacker in to capture it, three options (or four, if the city formerly belonged to another civilization) are displayed on-screen: To Liberate the City means to return the city to its original owner, whether that be another civilization Oct 25, 2020 · - The chance for a city to be razed during a nuclear strike can now be fully customised in advanced options when setting up a game. Also if you can, what happens when wonder gets flooded, do you lose it? I'm not 100% on it, but once a wonder has been built, you can't rebuild it anywhere regardless of the city being razed. or heal up and go crush the other cities that are putting pressure on the city For me I raze cities all the time late game when I’m trying to slow down another civ. Sometimes they are aggressive too, Germany is almost always razing them tho. You can do stuff with the city before you determine the fate of the city. It does mean you're giving an extra city to an AI though, so don't do this with good cities. g. Gain land. We tend to play pretty heavy domination, but I’ve been having problems retaining cities I conquer. All wonders are inspired by, and named after, famous real-world buildings or landmarks that have stood the test of time and changed the world forever. 04 better than insta-razing and/or opening WB to delete a city, so thanks! raze a city i can "carry off" up to one Wonder to Oct 5, 2016 · And I find it hard to swallow, to hear a morale explanation why Wonders can't be destroyed, in a game where people are killed (units destroyed), cities can be razed and whole nations can be eliminated. The concept of warmongering describes the perceived aggression of a leader with respect to the other nations, and as such exclusively affects Aug 9, 2005 · It will tell you which civ build what wonder. So this was inspired by watching someone (yogscast lewis) playing civ 6: they mentioned that the best place to build petra is in your terrible desert based cities where it takes ages to build - this gave me an idea. Mar 3, 2018 · I think your idea would encourage razing cities. Oct 6, 2016 · In our latest game, once i was able to build enough javalineers, i used them to conquer 2 of the three cities of my ethiopian neighbor. Doing it to your self is retarded. You may give the city to AI and hope that AI may raze it for you. Wonders can only be destroyed by razing a city. Occupation is a feature of Civilization V. Recently started playing Civ 6 on the console with friends and just upgraded to rise and fall. This remains the only way to destroy a wonder without razing a city. Cities are also central to your technological and civic development, and serve as bastions for your armies. If your religion auto spread to AI cities, you will also get that info. So how I can raze a city? Puppet cities on the way to the capital so you can use the roads/territory to heal. Rationale being that it does not change into the Stop City Razing button but remains the Raze City button as if you had selected No instead of Yes. The AI typically builds a mess of cities which I’d rather just burn down. If I don’t have any other cities by them I don’t have the loyalty pressure to keep their cities, so I just raze them to set them back. So. (not a capital) and then raze the city the wonder gets rekt too Sometimes they have a pretty good city going that is totally locked in by another awful city, and that bad city will inhibit growth for the well-placed one. If you razed it and built it again you wouldn't have this problem. Would the districts just stay behing, like improvements on 5? Would razing burn a district a turn, showing on your map your glorious destruction? The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. However, this can change depending on the Casus Belli used (see the … Should I keep or raze in Civ 6? Read More » If the city is decent with a unique luxury, key wonder, or lots of jungle I will puppet and convert as many of its tiles to trading posts as possible. Feels almost pointless to have a raze mechanic that doesn’t yield anything. My Deity Marathon challenge is finally complete. For artists, writers, gamemasters, musicians, programmers, philosophers and scientists alike! The creation of new worlds and new universes has long been a key element of speculative fiction, from the fantasy works of Tolkien and Le Guin, to the science-fiction universes of Delany and Asimov, to the tabletop realm of Gygax and Barker, and beyond. Once you have circulated all its cities once, you will know what cities build what wonders. not an original capitol), razing it will destroy the wonder and allow it to be built again by any civ that cares to. if u raze a city the wonder is gone . On completion a settler unit is also created for the player abandoning the city. midnite rule. please, just say its a gamedesign or artistic choice. 137K subscribers in the CivVI community. Does razing a city with a wonder mean you can build that wonder yourself, or is it booted from the game altogether? Jan 2, 2022 · Keeping or razing a city makes a huge difference both right away and in the game's long run. Now I'm at war with France and they have like 7 cities as well, but every time I conquer one of their cities it immediately flips back within a few turns. Our… Aug 20, 2021 · This is the first release of a very simple little mod. Used to be that razing a city with a wonder not only destroyed that wonder, but also allowed it to be rebuilt in a different city. Feb 25, 2017 · Sid Meier's Civilization V > General Discussions > Topic Details. The borders of a city that completes a wonder will immediately expand by two tiles, provided there are tiles within range for the city to claim. Civ 6 vanilla when AIs were super aggressive with forward settling), and when the AI sees the loyalty pressure problem after taking it, it just burns down the place. So the tentative conclusion is that if AI cannot hold the city with a governor (i. It never stops. Kinda feels like they missed out removing puppeting. This adds a project that destroys the city it is completed in. We joke in our MP games (2-3 players 5-6 AI) when we see the "unmet city state has been destroyed" message Yup, there's a Frederick in the game. Before you choose whether to annex, puppet or raze a city, the tooltip will tell you just how much extra unhappiness that action will add. Oct 19, 2024 · So, I'm playing a multiplayer game, and I noticed another player started building a wonder I was hoping to also build (oxford university) . Occupation is the process of occupying a conquered enemy city. Value is doubled if capturing city elimates major civ" VS Raze Option - "Warmonger penalty is triple the formal war penalty for this era when razing final city. If it's a low pop city with a few buildings you are better off razing it and rebuilding your own without a courthouse required. The Keep city option - "Warmonger penalty for keeping players final city is based on Surprise War penalty for this era. I'm assuming the logic that determines "yep we're going to take this city" isn't factoring in loyalty (e. Returning the city after the war will remove those 25 grievances, while keeping cities will double it up to 50 per city. However, there are certain situations where razing a city might be a strategic move. Building selling doesn't have a particular gameplay or flavor reason to exist, and its biggest use in past games was as an unnecessarily micro-intensive way to get a bit of extra cash when razing cities. Early game it’s expansion. Exterminating a city and razing it takes time. Quill then captured the city and released it back as a city state. Because the city states aren’t calculated as empires, he was allowed to start construction of that wonder in his own empire. It can also damage your civilization’s happiness score. If you can pull that off you won anyway Wonder is hard to build in a new city and razing your own city that could pull off a wonder is down right stupid. Unless of course you don't care about building that National Wonder in the time it takes to burn the city down. Didn't it take time to raze a city in civ 5? An option that makes cities being razed immune to flipping and then a 5 turn timer, or a 2 pop per turn decrease might be fun. Aug 14, 2013 · Just curious if you capture and raise a (obviously non-capital) city with a wonder in it, ega city with the Great Lighthouse, once it's razed will the wonder go back to availability? Once the city is gone, will the option to build the great lighthouse reappear in one of your coastal cites? There was one game where the AI conquered a city state and built a wonder in that city. 554K subscribers in the civ community. Usually late game it’s to deal damage. Civs like Pericles (Greece) will also denounce you when you suzerain city-states he want to suzerain. If it's a port city with good production I will puppet for a while then annex it later to build naval units. Our words are backed with NUCLEAR WEAPONS! I'm curious of how they decide what city to attack. The engineer is bought/build in the Wonder city and "carries" the Wonder. Nov 7, 2007 · Although ideal city packing is cities on every coast spot, with interior cities as space allows, sometimes it's better to settle fewer cities that maximize bonus resources, even if you lose 3 or so coastal tiles and the ability to make ships; It takes a lot of turns to reach maximum pop to fill out the double fat-cross, so sometimes its better Jan 16, 2003 · If I raze a enemy city that has a great wonder can I than build the great wonder in one of my own cities or is that wonder lost forever. For a while there was a bug where a city state could capture a city with a wonder, and then it would be available to build again, but that should have been patched out Posted by u/cmeb - 10 votes and 19 comments Oct 3, 2016 · So i recently resinstalled civ 6 and i noticed some wierd behavior from the AI. A place to discuss all things Sid Meier’s Civilization VI! Always take one more turn! make sure when you capture it any units you want to upgrade are in its area with a move left. Jun 15, 2015 · Own cities in Civ5 cannot be razed. That's not necessarily what the text means. , you can't move within 3 tiles of another city or to any tile that already features a district/wonder). I don’t know if this is intentional game design or not but either way it feels extremely stupid. Feb 2, 2021 · When a civ wipe another civ out, we can liberate the cities and bring that civ back. A subreddit for Civilization 5. venkdirg asvzqsm lvyivk rth xiq pvm ipt nnjef eeuw lacpt ifjo xjsig xwqm anlnl loabp