Compact green circuit factorio. Requires red underground belts to make the extra length.
Compact green circuit factorio. as the input and output of the chest would end up being identical since its limited by the belt Nov 11, 2016 · Grimakar wrote:For 3 green AND 3 red assemblers I use belts (input): iron plates copper plates assembler: 1 iron gear 1 copper cable 1 green circuit 1 belt 1 inserter Try to build it Edit: Of course I mean: Try to build it compact Sep 27, 2017 · I know we've (mostly) all had our hands in huge, powerful green circuit layouts. I have done this for both early game (yellow belts, assembly machine v1) and mid game (blue/red belts, assembly machine v3, no beacons). The numbers: Mar 6, 2019 · Got a collection of 0,17 mid to late-game blueprints for fully compressed 4 belt output Green Circuit builds in both Red (7,2k/min) and Blue Belt (10,8k/min)… Factorio. I can fit about 2. Dec 5, 2020 · GC "The Fish": Compact tileable beaconed belt-based green circuits by selplacei » Sat Dec 05, 2020 6:33 am This is a belt-based factory that produces green circuits from iron and copper plates. 5 of these in the same space it took my to do the same job previously. That is pretty dense. com | Forums | Wiki | Mod Portal | API Docs 61 votes, 35 comments. The best build I have found by googling what other Dec 23, 2016 · Early super compact GREEN CIRCUIT Circuit-free solutions of basic factory-design to achieve optimal item-throughput. Red Circuits 54/s. I also discuss the changes made to under Mar 6, 2024 · Compact Beaconed Green Circuit Circuit-free solutions of basic factory-design to achieve optimal item-throughput. Now I just have to set up the plastic production for this and place a red circuit section of my factory. Please provide blueprints! FactorioBin is a site for quickly and easily sharing Factorio blueprints Very Compact 0. Nov 13, 2017 · Circuit-free solutions of basic factory-design to achieve optimal item-throughput. Input ore, output green circuits. If you then add some extra space for a lane balancer and add another 20 assembling machines yo 29 votes, 29 comments. 5 belts red. Output is exactly 140/s, controlled by timed output inserters. My green circuits designs come in two flavors: one design for a single red belt, and one for two red belts. 364K subscribers in the factorio community. But I know of builds at the same tech level (ie: assembler 2 without modules) that manage to do it in a bit over 700 tiles by using those assemblers 2 to actually make the green circuits as well as the cable. And now to get that ludicrous quantity of green circuits, you need to build a green circuit factory. Just route the iron through the top green circuit line and feed the copper from the bottom. Well it is a fair point that you'd need 5 assembling machines 2 to fill one lane. Like a ludicrous amount since each tier 3 modules use about 1000 by itself, not to mention to cost of researching everything needed (science is also expensive). In this video I show my favorite way of making green circuits (or electronic circuits) in Factorio in a compact way. They have the same crafting speed, but 2 copper cables are produced at a time, therefore it's 2:3. FactorioBin is a site for quickly and easily sharing Factorio blueprints. The designs are not intended to scale into the endgame, so there's no reserved space for beacons. I haven't done much of the math about this setup, but I'm certain that the copper wire transport belts need to be red belts or better. In theory mine would work perfectly if you use blue belts and use 5 copies for a total of 20 assembling machines 1. To build a green circuit factory like that requires a LOT of green circuits. I tried this (it uses WAY less beacons than my current green circuits build), and one thing to note is that the split belts of input iron/copper MUST be in the same order (iron on top or copper on top) because the splitter under the middle green building will mix lanes if they aren’t (I was thinking the splitters must be bugged before I figured this out) Jan 17, 2017 · The design can be copy-pasted upwards to increase production but a blueprint for a finished design for 15 circuits / second is included. It has size 73 x 61 = 4453 and contains 120 circuit assemblers and 180 cable assemblers, for a circuit assembler density of 1 per 37. but if its running at 100%, there shouldn't be an idle time. Untitled. Dec 5, 2021 · KirkMcDonald all my circuits (something like this) under full load (complete consumption) it will produce about 1 belt blue, 1 belt red 2 belts green. Aug 12, 2016 · After doing a bit factorio math I came up with this thing here. Requires red underground belts to make the extra length. The screen shot shows a bot delivery configuration - though, but it is easily adjustable to be belt feeded. 5 copper and 32. 14 copper cables to make 1 GC. For late game when green circuits are in huge demand and modules pose no problem, this circuit production setup can't be beat! 45/s circuits out, only 34. Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices Without modules, it takes 3 copper cables to make 1 green circuit. Green Circuit 240/s. maximum production (if higher chip-tiers are backed up) is about 4 belts green and 2. This is what I created for green circuits. 14, which gives 14:15. I think the key is that it is so small that I can fit a large number of beacons on each assembler. Green circuits are something you consume constantly so buffers add only latency to your system. Green Circuits 60/s. Dec 28, 2015 · It's arranged in lines of 8 assemblers for convenience, each line of 8 requires: 1 copper wire assembler, 1 green circuit assembler, <1 plastic chem plant (=1 if all yellow assemblers). Gfycat Video 359K subscribers in the factorio community. It's aimed for practical use, so input is supposed to come from some train station. With 40% productivity bonus, it takes 3 / 1. 4 = 2. I wanted to wait until I got full red circuits for it. Jul 30, 2024 · To improve ups, I started developing some direct insertion builds for circuit production. I use this setup in a column so multiple of this beside each other. The 1:1 setup may consume more power in order to produce the same amount of Electronic Circuits, although your Copper Cable factories may not be fully operating 100% of the time, so it may balance out. Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices Optimized production chains. I’m getting closer and closer to a full bus rebuild. ok now that I think about it yes it makes sense now that I've seen your green circuits are only working 90% of the time, thus you will have it backed up enough for the chest to fill faster than the inserter can put it into the assembler. It only takes 4 green circuit I just finished an 8-blue-belt green circuit section of my base before bed last night and was brainstorming red circuit production. When I transition into the beacon phase of the game, I'll just gradually replace my green circuit factories with one of the other designs. I wanted to show the smallest one I have made so far that will compress four blue belts. I recommend buffers only for items that are consumed in bursts: belts inserters magazines mines Nov 4, 2014 · The usual setup for Electronic Circuit production is typically 3:2 Copper Cable to Electronic Circuits, whereas you have a 1:1 ratio. Compact design. 15 Green Circuit Factory It's 18 wide, takes in 2 copper and 2 iron lines, and outputs 2 green chip lines. It tiles, and the video shows 2 segments end to end. . Feb 4, 2024 · FactorioBin is a site for quickly and easily sharing Factorio blueprints Additional information and explanations: I'll start off with a bang, and show a really large version which produces 6 red belts worth of electronic circuits using only M2 assemblers. Big Worm Killer. Community-run subreddit for the game Factorio made by Wube Software. 1. 2 iron in. Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices I have made a blueprint for every circuit (green/red/blue), and made them as compact as possible while maintaining the ability to make them tileable. Please provide blueprints! Early game little overflow buffers for gears and green circuits are ok for personal handcrafting, but apart from that they only hide problems. the trains in this bp use LHD! Apr 18, 2020 · UPS Optimized Green Circuits 45/s Circuit-free solutions of basic factory-design to achieve optimal item-throughput. search the "Compact circuits" technology, it add a new item: the miniaturization the compact "Processor" craft a processor and put it the map; look at the input/output point around the processor, they are numbered from 1 to 16; click in the center of the processor and enter the editor mode This one uses 855 tiles per red belt of circuits. So the ratio becomes 2:2.